Your game, as live shared state

A tabletop RPG platform that runs your game session as live, shared state. The GM is always in the seat.

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What it is

ThreatLVL is a tool for running a tabletop RPG. A game master hosts a room, players join it, and the table's state lives in one place: characters, encounters, inventory, quest flags, and an append-only log of everything that happened.

The GM stays in charge of all of it. Nothing is resolved behind their back, and nothing is decided by a machine that they did not approve first.

Where the gap is

Existing tools each solve a piece of the problem.

ToolWhat it leaves you doing by hand
Roll20, Foundry VTTMaps and tokens are handled; the game's state is still yours to track
D&D BeyondCharacter sheets, locked to one publisher, with no play engine behind them
AI narrative toolsProse without mechanics, authored content, or a GM in the loop

ThreatLVL is aimed at the part nobody automates: keeping track of what is true right now, across a whole campaign, for everyone at the table.

What that buys you

Everything is recorded. Chat, rolls, actions, movement, whispers and narration all land in the room's event log. Corrections are new entries, so the history stays honest and a session can be picked back up months later.

Physical dice are first-class. The dice engine can be switched off per room, and a roll made on your actual table is recorded the same way a generated one is. No part of the system assumes you rolled in a browser.

More than one game system. D&D 5e today, with Pathfinder and GURPS built on the same foundation. Editions are handled as a separate axis from systems, because a table running 2014 rules with some 2024 material is a normal thing rather than an error.

More than one genre. Ships and vehicles act as single combatants with crew stations. Resources other than hit points — shields, heat, ammunition, stress — get their own rules for draining and recovering. Distance can be zones instead of a five-foot grid.

Bring the books you own. Campaign books are ingested into a structured form the engine can run, so published adventures work inside the tool rather than beside it.

What it is not

It is not a virtual tabletop, and it is not trying to become one. If you already have a map workflow you like, keep it — a bridge to existing VTTs is planned.

It does not need a subscription to run a game. The free tier is the product, and the creator marketplace is built on top of it.

Status

In development, and not yet open to the public. The features list tracks what exists and what is being built; the roadmap covers the order.